
Ocarina of Time Switch 2 Shooting Galleries: Castle Town and Kakariko
Beat both Shooting Galleries in the Ocarina of Time Switch 2 remake: Castle Town as a child and Kakariko as an adult, with costs, Fairy Slingshot and Bow requirements, Bigger Seed Bag and Quiver rewards, and tips for a perfect score.
The Switch 2 remake of The Legend of Zelda: Ocarina of Time has two Shooting Galleries: one in Hyrule Castle Town as a child, and one in Kakariko Village as an adult. Each gallery has a Basic and an Expert game. A perfect score upgrades your Deku Seed Bag or Quiver and can pay extra rupees.
For the Fairy Bow you need as an adult, see our Forest Temple walkthrough.
Watch the full run below:

The two galleries at a glance
| Gallery | When | What you shoot | Entry cost | Perfect-score prize |
|---|---|---|---|---|
| Hyrule Castle Town | Child Link | Fairy Slingshot | 10 rupees | Bigger Deku Seed Bag (40 seeds) |
| Kakariko Village | Adult Link | Fairy Bow | 30 rupees | Bigger Quiver (40 arrows) |
Both games give you a limited volley 15 shots to break 10 targets. Clear Basic to unlock Expert. Expert targets move faster. After you already hold the bag or quiver upgrade, later perfect scores pay rupees instead of another capacity item.
The Biggest Quiver is a different prize, from Horseback Archery at Gerudo Fortress, not from these two galleries.
Castle Town (child)
Reach Castle Town with the Fairy Slingshot. Pay 10 rupees at the counter, stand in front of it, and break every target as it appears.
A clean Basic run awards the Bigger Deku Seed Bag. Expert is the tighter pattern and a rupee payout once you already have the bag.
Motion aiming helps here. On Switch 2, gyro lets you track pop-up targets more smoothly than stick-only aim. If a target sneaks to the edge of the lane, stay on the current shot rather than flicking past the next one.
Kakariko Village (adult)
Castle Town is a ruin seven years later, and the gallery moves to Kakariko. You need the Fairy Bow from the Forest Temple, the first major adult dungeon.
Pay 30 rupees. The rules match the child game (15 shots, 10 targets, Basic then Expert), but Kakariko randomizes target placement more than Castle Town, so memorizing one child-era pattern will not carry over completely. Gyro is even more useful when the next target is not in a fixed slot.
A perfect Basic score awards the Bigger Quiver (40 arrows). Expert, and later Basic reruns, pay rupees.
Tips for a perfect score
- Confirm you have enough rupees before you pay. A missed run still spends the fee.
- Stand at the counter with the Slingshot or Bow already drawn.
- Prefer gyro if you can keep the pointer steady; it is the remake’s big aim assist for these games.
- In Kakariko, react to the spawn instead of pre-aiming the Castle Town pattern.
- Take the item or rupee reward before you walk out, then replay Expert only if you still want the payout.
Related (not these two galleries)
Lon Lon Ranch has cucco round-ups and later horse events, not a Shooting Gallery. Deep in the Lost Woods, a separate hanging-target challenge with the Fairy Slingshot can award the Biggest Deku Seed Bag (50 seeds). That is a different minigame.